I took this Adobe contest as an opportunity to begin working with Adobe Dimension, a program I have no experience with but like the idea of. It was intuitive and enjoyable to create with so I'll definitely spend a bit more time experimenting with the program.
The idea here is that the character is breaking free from the "plastic fantastic" and taking in the real world behind the screen.
The main scene was built from Dimension primitives and rendered out with focal depth. The canyon and character were added in Photoshop.